Because there's only one fader, channel selection is done either on-screen or by using the channel select buttons, but you might be surprised that there's no way to jump between channel types (eg, to quickly adjust auxiliary channel settings) or banks. This is particularly true for the EQ section, where working with the four dedicated bands is akin to using a traditional mixing console.Īs mentioned, the fader is both motorised and touch-sensitive, and the sensitivity can be adjusted. In practice, although the colour coding is useful, the simple layout and dedicated buttons make it easy to feel your way around without taking your eyes off your software. Next up and also a big plus are the backlit channel settings buttons, which are colour-coded to match those in Cubase's GUI. The first big positive for the CC121 is that there's a dedicated indicator in the top right-hand corner that flashes when you're properly hooked up, turning solid after you launch Cubase and get full integration. In useĪnyone who has any experience of using hardware controllers will be aware that getting connected can have pitfalls. This can be assigned as another function - start recording, for example. Round the back you'll also find the power switch and a socket for the optional footswitch. However, the motorised fader requires more juice than the USB connection can supply, so there's also an additional PSU included. On the technical front, the CC121 needs a standard USB connection (ie, not via a hub or peripheral) and is bus-powered. To round things off, at the top right are four configurable function keys and a single rotary encoder - more on these in a bit. What's more, by using the lock button, you can move the mouse cursor away and still keep the assignment. "With only Cubase to cater for, the CC121's features are very specific."Īlthough you can just use this as a jog wheel, its AI specific feature is far more impressive - point at a control in Cubase with your mouse and the dial is instantly assigned to that parameter. However, that's not the case with the right-hand section, the main feature of which is the AI Knob. The controls we've mentioned so far are 'hardwired' and can't be reassigned.
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